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Unlike most normal Mario games, vast hordes of weaker enemies like Goombas and Koopas are set to appear, often alongside greater foes such as Boom Boom, encouraging the player to think tactically. They can contain new items for the player to use, Super Mushrooms and 1-Up Mushrooms to increase their health, or other various items like Star Coins. Discovering new items and opening ?-Blocks is also present in the game Various ?-Blocks are scattered across the battlefield, some of which are hidden and only become visible upon touching a button or something else. By filling up the Magic meter at the top-left of the screen then pressing the R button, the player will enter "Focus Energy", enhancing their attack and attributes. A special usable technique is called "Focus Energy". Many of the power-ups appear in the new combat system, such as Fire Mario which has a special attack like the Mario Finale in the Super Smash Bros. These items can serve as weapons, and can uncover secrets on the map or allow the player access to previously unreachable areas and shortcuts. While there is a far stronger emphasis on combat than other games in the Mario series, the player will still use common items from prior games in the series, such as Potted Piranha Plants, Boomerangs and Double Cherry. The player controls various characters throughout the game. The gameplay is very similar to Tecmo Koei's Dynasty Warriors series of video games, but instead uses the setting and characters from Nintendo's Mario series. They occupied parts of the Mushroom Kingdom and now it is the job for the defenders of the Mushroom Kingdom to claim them back. Mario is one of the defenders of the Mushroom Kingdom, but Bowser finally has a plan to destroy the Mushroom Kingdom and make Princess Peach love him instead.īowser gathered a team of the strongest persons having a grudge against the Mushroom Kingdom and started his plan. Frankly, it’s annoying.It is another day in the Mushroom Kingdom, the place known for its high rate of princess kidnapping. He’s like a dumbed down version of DeadPool. The jokes seem to get worse as you progress, mainly because Wang can’t go 10 seconds without being a wisecrack. In the first game, there seemed to be a balance between Wang’s moments as an adolescent-dong-joke-loving kid and a mature protagonist, but in this game he seems to have lost the mature bit.
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The story and characters aren’t very impressive either. The main strategy around which the game revolves is point and shoot, apart from a few boss battles where you need to try a different approach. Slaying enemies can also drop upgrades which you can use for weapons. The enemies however, are more or less similar, with occasional difference in size and crowd. It has an upgrade system in which you can unlock new skills and get access to bigger, badder weapons. Instead of a linear progression, Shadow Warrior 2 has a quest system with the home village as the central point where you can get new missions and restock on your supplies.
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You enemies also include a category of sex machines called D.O.L.L.S, that moan when you try to chop them up. The people look a little lifeless and funnily enough, all the women seem to be fond of skintight outfits. The design and feel of the game still feels strongly close to the past, like it didn’t get updated. The first few minutes of monster slashing fun are lost as you progress through the game. Chopping up the poor mofos is extremely satisfying as you see chunks of body parts fly around, spattering blood and bile all over. Don’t get me wrong, the game starts out with a blast – you’re left stranded with nothing but a sword after some monsters wreck your car, slicing through a horde of enemies to find your way through.
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Hence, it’s hard to see it as a progression, and for the same reasons, it loses part of its charm, coming out as repetitive. It doesn’t exactly improve upon the mechanics or the combat in the first game. Shadow Warrior 2, instead of building up upon what Shadow Warrior already had, tries to replicate the same things, and hence doesn’t feel like much of a new game. And he liked stupid jokes, like a 5 year old, but he was a lot of fun. He was a fighter with almost supernatural abilities who sliced up demons and blew up monster heads. Despite all the penis jokes, the penis shaped swords, more penis jokes and penis constellations in the sky, Wang was still a likable character, especially in the Shadow Warrior 2013 reboot.